This creates a meteor that’s high in AOE damage. Solid uses the rock spell in combination with anything else. They create a wall of anything you combined with it, primarily for defense. Shields use the shield spell combined with anything else. The wizard creates mines either in front of you or around you. Mines are the result of shield and channels mixed together. Magicka has a total of 10 base spells, but certain spells will create a specific type of spell when combined with anything else.Ħ types of spells (in order of priority). A spell type is any spell that follows a particular rule and predefined set of animations with interchangeable artwork. How? How does one not only balance, but make all these different spell feel different? Simply by grouping to get spell types. You get meteors, volcanoes, lasers, mines and all sorts of variability in the spells and the amount of damage they do. Today we’re going to look at which attributes are user defined, and which ones are defined by equation’s that the designer himself wrote. The designer builds himself a system that balances the game based on a few rules and is required to punch in very few numbers himself. In other words, there are so many combinations and so many different spells most of them are mathematically generated by the computer itself. The reason why I appreciate Magicka as much as I do is because it is a deep yet highly data driven. Magicka is a game that’s about mixing spells and seeing what crazy combinations you can come out with. Magicka 2 may have changed.Įver thought that any game over 100 spells would be unfeasible? Can you picture a small team of designers working double time in front of piles and piles of spreadsheets and coffee cups, as they punch in the unfathomable amount of number’s that represent all 1,123+ spells? Sound crazy right?
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